#ifndef dq_PropertyTemplateId_h
#define dq_PropertyTemplateId_h

namespace serika
{
	namespace dq
	{
		namespace PropertyTemplateId
		{
			static const int Ability = 1;
			static const int Career = 2;
			static const int AttackAttribute = 3;
			static const int AttackStatus = 4;
			static const int AttackMonster = 5;
			static const int MpAbsorb = 6;
			static const int AttackRange = 7;
			static const int DoubleAttack = 8;
			static const int HpAbsorb = 9;
			static const int FirstAttack = 10;
			static const int StaticDamage = 11;
			static const int Unblockable = 12;
			static const int LowCharge = 13;
			static const int DefenceAttribute = 14;
			static const int DefenceStatus = 15;
			static const int RecoverWalk = 16;
			static const int RecoverBattle = 17;
			static const int Reflect = 18;
			static const int AbsorbMagic = 19;
			static const int MoreExp = 20;
			static const int SafeWalk = 21;
			static const int Stole = 22;
			static const int IgnoreGender = 23;
			static const int Heal = 24;
			static const int HealAll = 25;
			static const int RemoveStatus = 26;
			static const int Revive = 27;
			static const int UseInBattle = 28;
			static const int Buy = 29;
			static const int Pick = 30;
			static const int Drop = 31;
		}
	}
}

#endif

